Seriously, 79 dolls. This of course, not 243 puzzles of Nigma, whose collection, by the way, was never burdened, and I would not focus on this, do not put their outfits in each, literally in Each room. If the dolls are not found in the next corridor, then either the programmers forgot to place them, or you have not found them yet. The further you move, the more inventive the dolls are hidden, because of which you continue to look for them with a huge excitement, but sometimes it tires. And in the very first passage for 100,000 points, you can purchase an album with information about not yet found collections, and it will turn out so much currency to about 3-4 chapter. You start to check with him constantly, in each room you sit for several minutes until you find this mocking muzzle. For a person, which loves metroids and platformers, where it is vital to collect each item and detect all the hidden Collectables, the unenchanged secret brings real pain, and the album will also remind where and what was missed. But who will skip them in their right mind, because otherwise not get new suits! However, such hints should be given to the player at a second passage and preferably at a large price, or you need to reduce the number of dolls so that there are about as many as the figures of Mr. Raccoon in the remake of Resident Evil 2, t. e. Nothing. In fact, I was quickly visited by the thought that I had to score for their search, but, unfortunately, I was faster. Do not repeat my mistakes: leave the detection of the dolls for re -passage and just enjoy the game, and if it does not come in, then do not waste time for this.
You see a doll here? And I do not see, but she is.
I was reprinting that the playing in the original already understood by the presence of an album that was not before, and stands Fatal Frame: Mask of the Lunar Eclipse almost Fullupse, and a complete edition with fan -standing suites is even more expensive. Thank you for not a separate paid pack of skins. I have only one question for a reprint: “What the hell with graphics?"
And what is it?
Honestly stolen from the page of the game.
No, I understand that the game came to the weak Wii, and PS1-Like graphics creates the effect of an ominous valley (perhaps that is why the golden age of the horror took place in the era of the fifth generation consoles, and the indie prrans actively exploit such a style), but we have graphony beauties that we play, and probably more polygons and textures than in all the surroundings of locations. It seems that the entire budget went to chest physics. I find out the handwriting Koei Tecmo. By the way, where is the new Dead or Alive? Well, yes, why is it needed when the skins in some Xtreme Venus Vacation will sell better. I don’t dare to dream about the new Ninja Gaiden ..
However, if you forget that this is a reprint, then a similar clumsy and unnatural graphics for a horror only plus. Perhaps so it was conceived, but I have suspicions that the breaches were scored to resolve textures. Who will consider them, the players have anime jackets.
I have no questions for the sound component: the soundtrack is unnatural and mystical, more reminiscent of a set of sounds in an abandoned hospital with ghosts, where the events of the game occur, and in some unpleasant places and during the battles the music sounds like a rapidly impending chaotic stream of insanity, from which not to hide from nowhere. Shards crunch underfoot, stairs and doors creak unpleasantly, the camera clicks expressively during the battle. Ghosts periodically mightly whisper and howl, and also unpleasantly scream from pain after a picture taken. A special impression on me was made by a secret room with a bed tied with threads, where he’s not all the time that an invisible woman is stopping something out of herself. Horror. Play in headphones and at night is a pleasure. Actually, how else to play horror? As for the voice acting: well, anime jackets and in Japan, anime jackets, and they rarely talk. There is no English dubbing, as I understand it, if someone is interested in someone.
We play, by the way, for three characters.
So, once on one island they conducted a ritual, during which, of course, everything went not according to the plan, which is why all the inhabitants will die in terrible agony. Kirishim, when he was still a policeman, managed to save five girls in the caves of the local hospital who lost their memory. A few years later, two of them die in mysterious circumstances, and the remaining girls think that this is somehow connected with their childhood, so they decide to return to an abandoned island, restore missing memories and try to avoid death. There is also a detective who haunts one of the perpetrators in the events that have occurred. During the study of the secrets of the island, we recognize the history of its inhabitants, as well as patients with a certain syndrome of the moonlight, which is easy to guess, is somehow connected with what happened here. The plot cannot be called incredibly exciting, especially when most of it is submitted through notes, also consider that this is a Japanese game, and with all these ascas, Rei and Misato to figure out who is the father-mother-foist-friendly, all the more you see these characters rarely, and they call them by name every 10 years. However, history is not felt written for a checkmark. Heroes have an acquitted motivation to find a place in a life -threatening place, some plot turns can even surprise, and the scriptwriter fully immersed me in the atmosphere of Japanese horror.
This is what the search for objects looks like.
Pumping lenses with special skills. You need to look for them throughout the map, some can be purchased in a store, unless, of course, you opened them.
Be sure to download Sensitivity to quickly accumulate energy for a powerful attack. And, yes, everyone has their own lenses and pumping.
We walk around the mansion, collect key items, standard situation. Yes, we walk. The heroes have no run, only the sports walk key. I have no big problems with this, after all, we have a horror in which the developers tried to form an atmosphere of horror first of all, and the battles do not take much time, and the girl may be afraid to run here, but even the detective tries not to exceed more than half a meter per hour. I already played a little bit in the next part, and the funny thing is that the heroes run there many times faster. It seems to me that here the characters were slow so that the player would not miss something important, and during the battles with slow ghosts did not rush, like an abnormal room, in a small room. It is also necessary to take into account the control of WII, perhaps the testers constantly crashed into the walls, the locations are still narrow. And this also allows you to stretch the timing of the game, but we will not about it. In general, typical conventions of horror films, but I perfectly understand those to whom the game seems slow. By the way, about conventions. At one point, I was blocked by … a wheelchair that cannot be moved.
Next is a solution to a puzzle. We approve of this, I like to break my head in such horror films. There are few of them, sometimes you need to photograph the closed passage to find out where the key is, a sort of task for attentiveness and memory, whether you find the right place or not. Sometimes there is a mini-game to a reaction associated with the melody that we are trying to recall all the passage. Somewhere you need to choose the code, somewhere around the sixes, in general, nothing special, but at least you have to think a little. But without spots, the game would not have become worse (oddly enough, I decided quickly).
Mini-game to reaction. I once watched the review of Cyra Oldskul: I sympathize with those who did this with the WII controller.
Why, developers, why? In the name nonukcasinosites.co.uk/10-pound-deposit/ of what? What are you doing? Why continue to add tanks? Do you really believe in some kind of mission, or are you just scared to see games without this puzzle? So what is the mission, maybe you will open? This is a love of tags, an indulgence of laziness, maybe following a secret code of developers, or you hate players?
Following is the reading of notes. We are partially approved. I understand that in the horror, where you spend most of it alone, it is difficult to differently tell the story and give an ENT, but constantly read 6-7 pages of newspaper notes or dry records in the doctor’s diary is not very exciting, especially when they have to be translated. Yes, there are no localization on the consoles, nothing unusual for reprinting. My English is not so good, it’s not Persona 5 or AI: The Somnium Files, where the dialogs are not very complicated, and almost everything is voiced, so that the meaning of what has been said can be guessed by intonation, or there will be similar phrases that I heard many times in other games or films. It used to be that I calmly translated the first page myself, and to the second words merged into a mess, nothing is clear, and I had to take a dictionary from the shelf and turn on the online translator, and then check on the Internet, if I understood the plot. But, as they say, if you want to play, know how to translate, otherwise you will have to wait years for fan translations to games that your PC no longer pulls. And, yes, probably this is only my problem, but to be honest, it is not very fascinating, sometimes I just scared what was written. It was possible, for example, through observation of ghosts to show what they did in a past life, to give the heroes the opportunity to see the past of this place in the form of hallucinations, and this happens during Kitszen. In general, I will prefer to read something in games that are more suitable for such a pastime as, for example, isometric RPGs, short stories and quests, and in such horror from a third-person give me a normal production, preferably such that my heart mowars out of fear.
27 pages. Yes, some of them are empty, but you know that? These are still 27 pages!
And there are also audio recordings here. Of course, you need to listen to them on the menu.
Well, the last – battles with ghosts, of course. They didn’t give us a camera for beauty, this is a full-fledged photore. We go into photography, we are looking for an enemy that constantly disappears, click. The closer the enemy, the longer he is in the focus, the greater the damage, and if you take a photo during an enemy attack, you can perform a series of "shots". For especially persistent ghosts, you need to use the special effects of lenses, for example, a slowdown, and a powerful film. Fight well – you get a lot of points that you can buy from the points of preservation of the inilee, film, hated album with dolls, modifications of camera and costumes with accessories. Want cat ears – no problem.
Say that you don’t like that.
The detective, by the way, has only the flashlight of Alan Vake, with the help of which he blinds the ghosts, and the gameplay is slightly different for him. Firstly, battles do not come from the first, but from a third party. Secondly, to strengthen the “shot” you need not to keep the enemy in the focus, and then press the button-you need to hold it and release it at the right time. Thirdly, the hero has no different films, the flashlight in itself is powerful, but there are restored charges. They made too many outbreaks, and the ghosts have not disappeared yet – consider that you are left without self -defense, wait for the regeneration of "ammunition". Fourthly, several opponents are almost always attacked by him. One problem: there are too few episodes with a detective.
This is how the battle of girls looks like. If the ghost was erased by his face, wait for vile attacks.
And it looks like a battle at the detective. In the right corner of the screen, the ammunition meter in the form of a waning moon.
The ghost detector will sometimes fail from above, in such cases you have to look for them on your own.
I will not say that the battles are especially complicated, and opponents shine with diversity (how many times we need to win nurses? Forty two? How pointless is it), but when you are in a locked bedroom with some giggling little girl … So, it doesn’t sound very, wait … In a room-filled room with a terrible woman in a mourning suit that does not want to leave this light even after a dozen pictures used, or if there are several opponents, then you will have to strain. I shuddered more than once when I turned the camera, and the enemy was already in front of me and attacked. Wow, how good if you do not feel comfort in the horror! Sometimes interesting individuals are found in battle: one attacks only from the ceiling, the second constantly evades and has distant attacks, the third can blind, etc. D. Unfortunately, the game has many ordinary ghosts, which they only do, as stubbornly rod on you. I want every enemy to stand out unusual abilities.
Ghosts with crypt faces for this game norm. Well, isn’t it a cutie?
I died only once in chapter 9 out of 12. Not a minute of peace with these children.
In general, the battles did not change much in comparison with the first part, they are quite capable of entertaining and scaring, except that it has become easier to detect enemies, thanks to the detector at the top of the screen. And I don’t like him.
During the study of the mansion, we can stumble upon non -aggressive ghosts, which can and even need to be photographed, however, they will not wait for a long time. And the problem is that almost every paranormal phenomenon poke the player directly in the face. You go along the corridor, suddenly control is taken from you, the camera shows the ghost, and the detector direction. The game just shouts: “Look, a ghost appeared there! Now I will return management, put to capture it on camera!»And sometimes it’s enough just to press the camera button, and the heroine automatically turns to the ghost. This is convenient for those who are going to fill the entire internal encyclopedia of the paranormalism, however, this approach is killed by the challenge and a sense of helplessness in the mansion filled with aggressive ghosts that live according to their own laws, but there is a feeling that they are leading me under the handle. Yes, some of these appearance can make the player startle, but you gradually get used to this.
Something like it looks like. Management is selected, the camera angle is changing.
One pressing button – and you already look at the ghost!
The detector will always show where to take a photo.
I played the first part a couple of years ago, abandoned almost at the beginning, probably distracted into new releases, but specially, before writing this text, I looked at about the hour of passing the first part on YouTube and looked a little at the second and third, and no, it was done differently there. Yes, sometimes it happens that the game signals the appearance of the ghost by all means, but most often they arise somewhere on the border of the screen, and then disappear after a couple of seconds. Someone just stands in the distance, and not the fact that you will immediately notice this ghost, someone suddenly rushes in front of the player, frightening him well. Managed to photograph – well done, did not have time – react faster. An important role in creating fear and the effect of surprise is performed by a fixed camera – you go into a new room, and there – once! – a white silhouette flashes in the corner, quickly disappearing behind the screen. And no one takes control, no threat detectors, only the crystal from Thief, which shines brightly when something otherworldly, and the conquering of the ghost, are anxious sounds. Whoever says about the archaic of a fixed camera today, but it is great for horror to scare the enemy’s sudden appearance and keep in tension because of the impossibility of finding out what awaits you ahead.
Yes, this is also found in Motle, but the inconspication too often resort to the technique described by me. I understand that in battle is really inconvenient without a detector. I understand when the developers focus the player’s attention on the ghosts that they direct him according to the plot, but this happens when studying locations and after reading the notes. No, not so. Especially After reading the notes. Perhaps the case is in the new cell behind the hero, so the developers were afraid that the players would not notice anything at all, or this was done for the sake of a new audience, still the console is different, also the management of an unusual. I won’t call this decision bad, probably other players are happy with everything, but, I repeat, I don’t like this. I want more control over my actions. If I did not have time to take a picture of the ghost – so I need. Perhaps on the Sych, if you play with the gyroscope, I would, on the contrary, praised this mechanics.
I found it exactly 4.
What do we have by the result:
+ The atmosphere of the Japanese horror
+ Beautiful Japanese Taimo, which can be changed
+ Classical representative of Survival Horror without hide and seeking in cabinets, and this is always a plus
+ FF4 – a real dream for lovers of vacuuming games by 100%
– few unique opponents
– Too many notes
– developers re -have the discovery of non -aggressive ghosts
– For reprinting the graph is terrible
It’s not that this blog is needed at all, but after passing, for some reason I wanted to speak about this game, especially because of the dolls.
In general, I’m satisfied. Touched the classic series of games, the next Japanese horror went through, received many emotions during battles and when studying especially terrible places. Yes, the game is not perfect, I did not like everything, but it’s bad to call it my tongue will not turn. Perhaps I will return to the emulas later to go through the trilogy with PS2, but for now I will try Maiden of Black Water on Sychevaln. With a gyroscope, the experience of passing should be at least unusual.
