Free Silent Hill: The Short Message took less than a week to overcome the bar of 1 million downloads. Konami And a studio-developer Hexadrive shared a round number in social networks, and also thanked all the playing.

Recall, the “short message” was shown on January 31 during the State of Play show and released on the PlayStation 5 on the same day. The Title is a small horror area with a first -person view in which you need to solve puzzles and fire from monsters. According to the plot, during the search for a friend, the main character Anita is in an abandoned apartment building with bad glory.

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Silent Hill: The Short Message

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The main thing is now not to delete the game with the consoles, because if Konami decides to remove it from everywhere, then we can sell our PS5 several times more expensive, as it was with PS4 and P.T! Do not miss your chance!

The series has been in oblivion for so long that the “fans” forgot about what Claus was at all (although in fact the majority simply stupidly does not fumble for the ENT and the Universe), if they say that there is nothing in common with the circuits. Despite the fact that we have a direct typical philosophy of schemes. The pratoganist whose pratoganist was sucked into personal blood pressure due to guilt (she was involved in Mai’s Bulind, that he brought her to Suitsid) and with the luggage of the negativity in the past (“wonderful” parents who have prompted her psyche and classic bilingual at school). That is, a typical mixture of the topics of the CC1 and CL. And all the players saw this “dumb teenagers from the roof for the sake of likes” that it is sad, in fact, for the franchise for the first time in a long time came back to the Japanese developers who do much better and the atmosphere of the series (about Akira on the Oste and Masakhiro, I am generally silent on the design)

Surprisingly, the game turned out to be quite solid. Yes, the first act is just a comedy where it is difficult to restrain laughter from absurdity. However, interests begin from the 2nd act. About the 3rd I will probably keep silent because everything is fine there in general. Well, I liked how they attached the fact why now the fog from Silent Hill began to extend beyond the city (not that the concept is new, at least CC4 and hamster exist). Gameplay is pt only without breaks of the 4th wall. Pure 7 out of 10, with a good story about accepting yourself and, although a race, but a good message. Passes in 2 hours, does not have time to get tired. True, the last chase is slightly blown away, but the good is literally in the finale only.

Happy morning, from the first parts of the outbreaks, it was made to understand that SCA as a place is not needed for the origin of the game. You need a place with a huge accumulation of negativity just the city was an excellent example, a lake, prison, executions, rituals, a bunch of deaths and so on. CC4 already directly hinted that SC does not need for such a place where the main action is not at all schemes at all. And the place of suicide in the new CYT is a wonderful magnet for such. Those who do not see the connection with the series – study the ENT of this very universe.

P.T. I pumped the atmosphere of https://libra-spins.uk/games/ the unknown, and Lisa only brought her presence to goosebumps – there it is really scary and interesting to follow what the story was for the story. In Short Message, you are scared of catch -ups with overgrown flower Sakura Monster, which stole a drill of big daddy and teleports in the final pursuit. If you talk about the plot, then I want to cry – the heroine literally from the first remarks shows herself as that “no one understands her”, and in general, how hard everything is, how poor she is.

On the phone are hints, many (I, including) did not even pay attention to. The only problem is the "reset" of progress. Each time to look for it again, this is not an ice. Remove the reset of progress and would be much less stuffy for the majority

Dear genius, the point is that if you do not run headlong from the saucy slippers, but look at the items around, it immediately becomes clear what needs to be done and then, a stuffy pursuit is quite simple!

So it is yes, but as a result with a franchise outside the city, only half of the third part flirted, almost the entire fourth and, unexpectedly, hamster.

And I talk specifically about the outbreak of hands with the fact of the phenomenon of the city, before such a thesis in Laura did not sound.

The last offer, it seems, does not apply to me, since I did not say that 🙂

Yes, even if it is difficult with the search for pictures, then after a maximum of 1 Tryi, it will become clear that there is a sound next to the pictures, and the smartphone begins to project photos on its screen. Well, there is a strong concession that after the selection of the photo the monster is valid for seconds 3.

In my opinion, this is obvious from the very beginning, as soon as you select the first photo and on the phone from the image of the door the first chain begins to subside

There at the very end there is a note "Phenomenon Silent Hill".

Read! It turns out that the breeds untied their hands, so that not one diagram was happening, cool

I did not play classic circuits, I did not go through a single part, but somehow I roughly understand on the periphery about which schemes. I agree that in general, the form with personal hell and personal experiences is valid similar. But how damn on the forehead it is written, how directly they tell you about what is happening-there is no riddle in what is real and what is fictitious, there is no ambiguity in images and monsters, everything is unambiguous and clear from the very beginning. But the most important thing is that it is sad-the topic is excellent! Social networks and their influence on the life of adolescents, humiliation at school, adolescents themselves, as such, the topic of suicide (especially in Japanese culture), a little about art – for all this you can make an amazing scenario. But when I literally heard two or three reactions of the main character to objects, to flashbacks, I immediately felt the tension of both the history itself and the emotions of the GG.

The ending of the commentary is purely rhetorical

Well, in general, on a trie

Oh, and somewhere you can read more about the glitches from the fog? Otherwise I seemed to carefully go through “short messages”, but I did not see (or did not understand) such an interpretation of Laura

I will look, thanks!

Here is my passage there at 2:07:30 – I read this note.

Boring, tedious -not clinging. The problems of adolescents are not scratching

I didn’t play, so I can’t say anything bad about the game, but I can’t help but note that if they want to make an anthology of stories, like a twilight zone, so let them take and create this anthology, the fuck for this circuit?

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