Announcement Star Wars Jedi: Fallen Order I did not raise questions from the general public: Jedi, strength and light swords – almost the main symbols "Star Wars", Therefore, it is not surprising that EA And Respawn took up the game about the young Padavan. However, if you have a slightly more concessive bosses at the helm of the development studio, the project could have turned out to be completely different.

In the podcast The Aias Game Maker’s Notebook Game director Fallen Order Stig Asmussen (Stig asmussen) shared the details of the negotiations EA And Respawn With Lucasfilm. According to him, initially the owners of the franchise tried to dismiss the idea of ​​the Jedi’s idea and offered an alternative – a project about bustle hunters and blasters. But the developers stood on their own:

We did not collect the team for this. With the same success, we could ask us to make a racing game. I don’t think someone would be very pleased with the result.

Jedi is the Holy Grail. To create a game about the Jedi, you need to earn this right. Between us [p Lucasfilm] A small dispute arose, but they understood my point of view and said: “Okay, we can discuss the development of a game about people who use power, but not about the Jedi”. And then the game came out, and it is called "Jedi".

In the process of work Lucasfilm repeatedly rejected creative solutions Respawn. As admitted Asmussen, Sometimes it annoyed the developers, but there was nowhere to go – the last word is always for intellectual property owners.

Recall that "Fallen Order" showed a successful start – the militant became the fastest game in the game Star Wars In the digital segment. According to rumors, Respawn has already received a permit for the production of a sequel.

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Star Wars Jedi: Fallen Order

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Well, by the way, if https://nongamstop-casinos.uk/review/winstler-casino/ you pay attention to the mandalor, then there really is a lot to the game. Judge for yourself: stripping outpost, NPS, which always needs to be protected, various modes of transport, steel-mission, pumping a frameless suit, analogue of Typhoon from Deus Ex. Yes there, there are even damn boss-helicopterStar!

According to him, initially Lucasfilm tried to dismiss the idea of ​​the Jedi’s idea and offered an alternative – a project about bustle hunters and blasters.

Hmm, an attempt to revive the ideas of Star Wars 1313 smacks of ..

And the main character who does not really know how to say no, and indeed not very talkative, but he is doing well, and when it doesn’t work, around the scripts and the script saves him. Well, the feeling that he does not have any of his goals, he seems to move forward with the events and is interested in what will happen next.

But they strongly ex lended a stick with “game logic” and distorted the Jedi and power to such an extent that many people still incorrectly suggest that strength is such a set of different skills that need to be pumped by the glasses of abilities.

Well, in fact, this is what they do in their films, wanted Rei to begin to heal with their hands, just suddenly the power fell from the heavens, they wanted Kylo Ren and they had intergalactic skype, while with the opportunity to transmit material objects, she wanted to be lightning from her hands. You know the games, at least the justification was that these forces appear due to game conventions, and the heroes of the games themselves were often at the time of the start of the game were trained Jedi.

The only minus of the mandalor is that it is very short, and most of the series introduce new characters of which do not always manage to reveal. And so I do not see the point of missing it, given that it is not even full of 4 hours, and in general a very dynamic series. But the main plot is quite interesting, with an interesting back for the second season.

Well, each comment is minimized by at least two people, fucking pie. Satisfied? Already brought to the minus.

Remind me of how many GIZ games have come out since the heyday of the “numbers”? Can be counted on the fingers of one hand of a milling machine.

You understand what to add a blaster to the game now, it’s not just that you need to make a model, but also individual animations for him, some kind of shelter system, pleasant shooting and most importantly to break it up so that it would be the meaning of it from a light sword, but at the same time that it would not be an imboe at the same time. For example, in the crazy Max there was a vanshoting shotgun, the cartridges for which were quite rare, but there are no cartridges for weapons in stellar wars. And in Dark, the game for the magician turns into "Izi Mod" where enemies cannot even approach the player, and in many shooting RPGs it is simply unpleasant to use weapons.
And I remind you that in addition to two swords (ordinary and bilateral, which then becomes divided), there is still strength (parrying, slowing down, pushing, attracting), which can also kill enemies, even at a distance. But you can not use them, and cut everyone with a sword. Than not diversity? And if you want to shoot, then you have chosen the wrong game for this,
After all, this is not an RPG, and not a shooter. And the use of a blaster with a light sword can still appear in the sequel, at the end of the game such a fight was shown to us.

For the same, why are other nations and races in strategies, other guns in shooters and other classes in Salt Games. Diversity. Everyone plays games in different ways. One and a half guns for the whole game – they were just too lazy.

And it was possible to be a little more persistent and give the teeth to the developers of the FOR so that they would add at least one blaster to the game? Swords, but 12 trunks and three types of grenades of the Jedi Academy did not interfere, and one and a half guns – this is … just empty … even if it is a dull light sword.

Will do. Plot series (first and last two) are pretty good. The rest (filler) – so -so. Better Disney trilogy, but, in my opinion, if you treat the Universe cold, then you can skip nothing without losing anything.

They did not interfere, but personally were almost not used and perceived as rudiments that the expansions literally forced to use in the same mission with the bandugan who took the sword.
The rest of the time, especially the ending when it is required to fight with other viases, blasters and missiles went out more expensive because they worked on the machine.
I still remember how I started a rocket in Sith and we have fun began to play for force tennis

Amendment: the first three and last two episodes – good plot. It turns out three fillers, of which one will “come down”, and two are extremely mediocre, and it is not clear why to do this, given that there are only 8 episodes in the season.

Well, I don’t know … maybe this is for the best that the Rozrabs stood on their own.
The game of course not dark souls, but I came in to me
And if they listened to Lukasov, then it could not work out so cool
Everyone is talking about an awesome "mandalor", but the failure of the "last Jedi" is not a talk and this is also like a canon

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