May 21 on PC, PlayStation 4 and Xbox One came out Dauntless -conditionally paying simulator of monsters hunting. Entertainment turned out to be very popular – developers from Phoenix Labs announced that the number of players in Dauntless exceeded 4 million.
At the release stage, so many gamers poured into the militant that many had to wait in lines for servers. According to Destructoid, due to the influx of virtual hunters, the developers were forced to limit the maximum number of players. Waiting in line could last more than three hours.
“We understand that waiting in lines is not very fun, but the only alternative was a complete shutdown, – the employees wrote Phoenix Labs on Twitter. – We decided that it would be better for people to play (but possibly wait for some time) than not to be able to play at all ".
We Know Queue Times Arenet Fun, https://slotscharmcasino.co.uk/withdrawal/ But the Alternative Was to Turn Things Off. We Decided it is be better for people to play (but potentially wait a will) than not be able to play at all.
In the statement for Destructoid, the creators of the game explained that preparing for the load on servers is very difficult. The authors expected a surge of attendance and conducted tests, but you can find out how everything would work, only when players come. The team is currently working on optimizing the matchmaking and solving problems.
Now on Twitter Dauntless The message is fixed that the developers doubled the players limit and changed the queue interface – now users must see their place in line, and not the remaining waiting time.
Later Dauntless will also look at Nintendo Switch and mobile devices. The game supports a cross-face between all platforms.
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